Meteor 2 - The Next Generation of Retro Blaster
Meteor 2 is finally starting to look and act like a
real game. Although its not a 3D FPS game (its not designed to be,
that is the whole point of the Meteor series!) it is a considerably
large and complex coding project. M2 features full mod support,
proper integrated editors, 64 player Internet play, 16 bit sector based
graphics, 16 bit dynamic lighting, SeeR scripting (C based) and 60 FPS
real-time action. It maintains the feel of the original Meteor but
with a considerably advanced engine offering far superior flexibility
and video/sound effects. Expect everything in Meteor (and a little
more) but just much nicer. Meteor 2 has taken almost 5 years to develop (part time of course!), I am finally happy (well almost) to let it go out to the beta testers.
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OpenGL
Despite some early indications a 3D look-down OpenGL version of Meteor 2 is not planned. This technology is now reserved for later projects.
Testing
Beta testing will commence shortly.
ROD
ROD may be remade using the Meteor 1 engine (with some improvements), this will not be Rod 2.
James Bunting
2 September 2004