When | Game | Description | Our Tech | Language+Libs |
---|---|---|---|---|
1995 | Quest* | An ASCII art 2D look down RPG | Borland TC | |
1995 | Dave (aka Escape)* | A 3D point and click maze game. | Borland TC | |
1997 | Escape 2 | A 2D look down shooter where you are yellow tank. | Borland TC | |
1998 | Rod (aka Escape 3) | Realm of Darkness: A 2D look down shooter with gothic elements where you could return to previous levels. | DJGPP | |
1998 | Escape 2 Gold | Remasted Escape 2 | DJGPP | |
1998 | Warzone* | Experimental abandonded game that made the breakthrough in fast tile rendering. | DJGPP | |
1998 | TFO* | Abandoned 2D RTS (some units went into Meteor) | DJGPP + Allegro4 | |
1998 | Meteor | Fast tile rendering + Allegro made huge expansion possible. First game with intergrated editors. First game use internal JGUI library. | JGUI | DJGPP+Allegro4+DUMB+ENet |
1999 | Rod 2 Test | Experimental game using new sectors rendering system. First Windows game (not DOS). | JGUI | MSVC+Allegro4+DUMB |
2001 | Meteor (update) | Ported game to Win32 from DOS. "Day of the Chaos Leeks" secret level returned. | JGUI | MSVC+Allegro4+DUMB |
2001 | Bubbles | Bubble popping game. | JGUI | MSVC+Allegro4+DUMB |
2001 | Go For It | A game made in a day where you pick up tokens. | JGUI | MSVC+Allegro4+DUMB |
2004 | Meteor 2 | Meteor meets Rod 2 to make Meteor 2. First game with scripting. | JGUI | MSVC+Allegro4+DUMB |
2008 | Rod3D | Experimental and abandonded 3D version of Rod/Escape | JGL | MSVC+Allegro5+AllegGL+DUMB |
2009 | Potato Dude 3D | 3D Mr Potato Head game with multiplayer | JGL | MSVC+Allegro4+AllegroGL+ENet+DUMB |
2010 | Mowteor | Mowing grass in the world of Meteor. | JGUI2 | MSVC+Allegro4+DUMB |
2012 | Mowteor (update) | Rewrite to test Allegro 5 tech. | JGUI2 | MSVC+Allegro4+DUMB |
2013 | Go For It (update) | Rewrite to test Allegro 5 tech | JGUI2 | MSVC+Allegro4+DUMB |
2020 | Mowteor (update). | Rewrite to test SFML tech. | JGUI3 | MSVC+SFML+DUMB |
2020 | Go For It (update). | Rewrite to test SFML tech. First version with multiplayer. | JGUI3 | MSVC+SFML+ENet+DUMB |
2023 | Meteor (update) | Rewrite of a classic using SFML but carefully restored. | JGUI3 | MSVC+SFML+ENet+DUMB+AngelCode |
2024 | Meteor 2 (update)** | Rewrite of a classic using SFML with many new features. First game with physics. | JGUI3 | MSVC+SFML+ENet+DUMB+Box2D+AngelCode |
* Never released
** Not yet released
Data in the above table is assumed to be largely correct but may contain some errors as it have been assembled from achived and technical information.
More information will be added over time including screenshots and details about each game.