Meteor 2 Scripting Functions
Effects
void createExplosion(vector2 pos, float radius, float damage, float armourPenetration, int ownerID)
Create an in-game explosion (server only).

Example
if(isServer())
{
    createExplosion(getPos(PLAYER_OBJECT), 20, 100, 50, PLAYER_OBJECT);
}

Comments
Cannot run on client.
armourPenetration is 0 to 100.

void fade(string text, float fadeOutSeconds, float fadedSeconds, float fadeInSeconds)
Fades out the screen, displays a message and fades back in.

Example
// example 1: fade out over 1 seconds, show text for 3 seconds, fade in over 1 second
fade("Later that day...", 1, 3, 1);

// example 2: instantly turn screen black, wait 2 seconds, fade in over 2 seconds
fade("", 0, 2, 2);

Comments
Only affects the local computer.
Player controls are disabled while fading and while faded.

See also
getCinematicBarsEnabled setCinematicBarsEnabled

bool getCinematicBarsEnabled()
Gets whether the cinematic bars are enabled.

Example
if(getCinematicBarsEnabled())
{
    print("Cinematic bars are enabled.");
}
else
{
    print("Cinematic bars are disabled.");
}

See also
setCinematicBarsEnabled fade

void setCinematicBarsEnabled(bool enabled)
Sets whether the cinematic bars are enabled.

Example
// enable cinematic bars
setCinematicBarsEnabled(true);

Comments
Only affects the local player.
Player controls are disabled while cinematic bars are enabled.

See also
getCinematicBarsEnabled fade


Index

Generated on the 23 November 2024 at 08:20:41 (UK Time)