Meteor 2 Scripting Functions
Effects
void createExplosion(vector2 pos, float radius, float damage, float armourPenetration, int ownerID)
Create an in-game explosion (server only).
if(isServer())
{
createExplosion(getPos(PLAYER_OBJECT), 20, 100, 50, PLAYER_OBJECT);
}
Cannot run on client.
armourPenetration is 0 to 100.
void fade(string text, float fadeOutSeconds, float fadedSeconds, float fadeInSeconds)
Fades out the screen, displays a message and fades back in.
fade("Later that day...", 1, 3, 1);
fade("", 0, 2, 2);
Only affects the local computer.
Player controls are disabled while fading and while faded.
bool getCinematicBarsEnabled()
Gets whether the cinematic bars are enabled.
if(getCinematicBarsEnabled())
{
print("Cinematic bars are enabled.");
}
else
{
print("Cinematic bars are disabled.");
}
void setCinematicBarsEnabled(bool enabled)
Sets whether the cinematic bars are enabled.
setCinematicBarsEnabled(true);
Only affects the local player.
Player controls are disabled while cinematic bars are enabled.
bool getMaxWildlifeDistance()
Get the maximum wildlife particle distance.
print(getMaxWildlifeDistance());
Wildlife particles further than this distance from the game window centre will be culled automatically.
void addWildlifeParticle(vector2 spawnPos, uint filenameHash)
Spawn a wildlife particle (e.g. insect or bird).
unsigned birdHash = createStringHashLowerCase("Wildlife_Bird01.ini");
vector2 playerPos = getPos(PLAYER_OBJECT);
for(int i=0; i<10; i++)
{
addWildlifeParticle(playerPos, birdHash);
}
The particle filename is required as a hash for better performance. Use createStringHashLowerCase() to generate a filename hash once before any loops.
int getWildlifeParticleInstanceCount(uint filenameHash)
Get the current particles instance count of a willife particle type.
unsigned birdHash = createStringHashLowerCase("Wildlife_Bird01.ini");
int birdsCount = getWildlifeParticleInstanceCount(birdHash);
print("Birds count: " + birdsCount);
void addPlantParticle(vector2 spawnPos, uint filenameHash)
Spawn a plant particle (e.g. grass or flower).
unsigned grassHash = createStringHashLowerCase("Plant_Grass01.ini");
vector2 playerPos = getPos(PLAYER_OBJECT);
for(int i=0; i<10; i++)
{
addPlantParticle(playerPos, grassHash);
}
The particle filename is required as a hash for better performance. Use createStringHashLowerCase() to generate a filename hash once before any loops.
int getPlantParticleInstanceCount(uint filenameHash)
Get the current particles instance count of a plant particle type.
unsigned grassHash = createStringHashLowerCase("Plant_Grass01.ini");
int grassHash = getPlantParticleInstanceCount(grassHash);
print("Grass count: " + birdsCount);
Index